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MIT - VR Creator Course
Lesson 1: Deep dive into the industry and technology of VR
Lesson 1: History of VR & Unity Intro
Creating a Car (Primitives & Materials)
Lesson 1 Assessment
C# Assessment (1-3)
Lesson 2: Creating Worlds
Class Project Files
Lesson 2: Creating VR Worlds in Unity
Asset Management
Creating the Player Prefab
Terrain Tool
Materials, Shaders, & Textures
Vector3
C# Assessment (4-5)
Lesson 2 Assessment
Lesson 3: Creating Worlds (Part 2)
Class Project Files
Lesson 3 - Creating Worlds (Part 2)
Lighting
Particle Systems
Audio
C# Assessment (6-9)
Lesson 3 Assessment
Lesson 4: Bringing things to life with animation and timeline
Class Project Files
Lesson 4 - Bringing things to Life
Animator
Balloon Animation
C# Assessment (10-12)
Lesson 4 Assessment
Lesson 5: Interaction design for VR
Class Project Files
Lesson 5: Interaction in VR
Physics
Interaction
Virtual Embodiment
C# Assessment (13-15)
Lesson 5 Assessment
Lesson 5.5 - C# Bootcamp
Project Files
Lesson 5.5 - C# Bootcamp
C# Bootcamp Assessment
Lesson 6: VR locomotion
Class Project Files
Lesson 6 - Locomotion
Teleportation
Flying
Walking
Grappling
Lesson 6 Assessment
Lesson 7: Interactive 360 & architecture
Project Files
Lesson 7 - Architecture
360 Video Spheres
Portals
CameraController
GameManager
Lesson 7 Assessment
Lesson 8: UI & Social Impact
Project Files
Lesson 8 - UI & Social Impact
UI Guide
Lesson 9: Polish & Performance
Class Project Files
Lesson 9 - Polish & Optimization
Post Processing Effects
Debugging
Lesson 9 Assessment
Creating a Car (Primitives & Materials)
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